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How to play the hook machine?
It is the same size as the landlord. From 3 to the size of the king, only the number 1 can be given. For example, if you give four sixes, others will play four sixes or more, and two will match the king.

10, j, q, k, a, 2 is enough cards. Five 10, four J's, three Q's, two K's, two A's and two 2' s are the basic cards, which can be more or less. You can't play with the king. When your card is particularly good, you can burn it. Just play slowly. 3 is the last one.

Terminology explanation of hook machine

1, playing cards: the last family played cards. If you have cards in your hand, you can play a family card. At this time, it is called "playing cards" after playing. That is to say, to knock out or surpass others' cards.

2. Inspection: After the last dealer or dealer, if the next dealer can't get the card, it is regarded as "inspection". Click the "Check" button to confirm. At this time, next to him, PASS will be displayed. After checking, you have no right to play cards until a new set starts again.

3. Make way: When your opponent (the person sitting opposite you) is playing cards. If you don't want to "check" and play cards right away, you can choose "Let". Is to let the latter two companies play cards or check cards first, and see if they play cards according to their own playing conditions.

4. Hand (a set of cards): When you play any of the first five cards, it is called a hand.

5, burning cards: when playing grade cards, generally only by the opposite family. If the player's hand is so strong that it can not only be bigger than the current rank card, but also bring at least one king in each subsequent hand (the last hand can be omitted), the player can ask for a rank card that is not right for the family.

This situation is called "burning cards", and the one who is beaten is called "burning cards". The timing of burning cards is very important. If you burn it late, your opponent may want to win the championship. If you burn it early, sometimes you can't burn your opponent's big card. Do it when you have to!

6. Leave: When all the cards in your hand are played, it is called "leave".

7. Headless: During the game, people who go home for business or revolution are called "headless". A headless man can also play rank cards, but he doesn't burn his cards, and others don't burn his cards. When two people have left the game, the rules of grade cards no longer apply, and the right to play cards always rotates clockwise.

8. Don't open the point: In the advanced game, if one party's grade cards have not been played, or all the cards played have been knocked out, it is called "don't open the point". Otherwise, it's called "open up"