The first layer of talent selection is hot and fast, which allows you to get back to where you should be after avoiding a certain skill and ensure the output efficiency.
In fact, there is little difference between the flame protector and the ice protector on the second floor, but I choose the flame protector because the current BOSS is more often a small number of persistent group injuries, and only a few will suddenly give you fatal injuries. Moreover, it takes 1 sec to use the ice protector.
On the third floor, PVE underworld scene control, nothing to say.
The fourth layer, the role of strengthening invisibility is basically that it is of little significance to use enhanced invisibility to save lives. Moxibustion and burning can give the mage more living space.
The fifth floor, mobile bombs, as the talent introduction says, 1-2 monsters can exert their greatest power. Many times FB mobsters are in groups of 3-5 people, no more and no less.
The sixth floor is just for the convenience of running. With the talent of the first floor, you can wake up when others run again. When others arrive, you arrive.