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Fantasy westward journey introduction
In the Fantasy Journey to the West, besides the "martial arts skills" that players are familiar with, there are also "life skills" that affect players' games. "Life skill" is a life auxiliary skill, and there is no attack spell, but you can get the corresponding auxiliary effect after learning. For example, learning "building skills" can improve your ability to build equipment, and learning "Chinese medicine theory" can improve your ability to refine medicine. These skills are mainly learned in gangs. If the player is not ready to join the gang, he can also learn these auxiliary skills from the purple thief who lives in a residential building in Chang 'an and the old demon in Montenegro on the border of Datang. Although "life skills" are not strong, they can enrich the game life of Fantasy Westward Journey.

Skills introduction

Learning effect of skill names

Physical fitness is the foundation of martial arts practitioners, and the upper limit of qi and blood can only be improved after learning.

Meditation condenses powerful spiritual strength through meditation, which can increase the magic limit after learning.

Hidden weapons's skill is a secret handed down by the hidden weapons family. After learning, you can increase the damage of using hidden weapons.

The skills handed down by the famous Ou Yezi can improve the weapon building ability.

Tailoring skills evolved from seamless sewing, which can improve the ability to sew helmets and armor.

The secret alchemy taught by alchemy can improve the ability to make ornaments, boots and belts.

Mastering Huang Zhi's Chinese medicine skills can often improve the ability of refining Dan medicine.

Cooking skills are inherited from the skills of Yi Yin, a famous chef in Shang Dynasty, which can improve the ability of making food.

After learning escape skills, the success rate of fighting escape can be improved, but the maximum is not more than 90%.

Hunting skills can reduce the success rate of opponents' escape, but the minimum is not less than 10%.

The way to preserve one's health is to cultivate one's self-cultivation, consolidate the foundation and clear up the yuan, and increase the upper limit of vitality after learning.

Body-building is developed from the Wuqinxi created by Hua Tuo, and the upper limit of physical strength can be increased after learning.

The life skill of Fantasy Westward Journey is the most important skill besides the player's sect skill. Although not everyone has to learn, many skills in life skills have obvious influence on players during the game.

Fitness meditation has basically become a life skill that every player must learn. Architecture, tailoring, cooking and Chinese medicine are also skills that many players rely on to survive. It can be said that mastering life skills can help players to be self-sufficient and get rich. Similarly, life skills are something that players must be familiar with and master in the later period, otherwise many tasks will not be successfully completed, and life skills will gradually develop into a support that affects the player's "dance academy".

Fitness meditation: Fitness meditation can increase the player's upper limit of Qi and blood magic and directly affect the player's attributes. It is a life skill that all sects must learn, and it is also the first choice for gang research skills.

Hidden weapons Skills: Basically, no one will consider learning physics and spell attack school, because it is the skill of sealing and auxiliary school. Because the seal system and auxiliary system have no attack power, hidden weapons have become their main attack mode. Especially for players of daughter village Sect, hidden weapons can not only attack multiple enemies, but also poison hidden weapons's spells, which can directly poison opponents when they get the target. Similarly, hidden weapons skill is also very suitable for some tasks and battles, and it is the choice of non-offensive sects.

Escaping skills and chasing skills: these two life skills have two uses, one is when catching pets, and the other is when PK. When catching a pet, it is easy for a baby to run away. After using hunting skills, the chances of the baby escaping can be greatly reduced, which is very helpful for catching pets. In PK, escape skills and pursuit skills are equally important, and escape skills can greatly improve the success rate of escape without losing your life in vain; Hunting skills are also very effective in PK, which can greatly reduce the escape probability of opponents and play with them.

Ways to keep fit: These are life skills that will be learned only after learning skills such as architecture, tailoring, alchemy, Chinese medicine, cooking, and medicine refining, because the way to keep fit can improve the player's vitality and physical strength respectively, and vitality and physical strength are the attributes that these skills must need respectively. If players want to cook more food and build more equipment, they must learn these life skills to improve their physical strength and vitality, thus helping players to work better.

Here are the skills of architecture, tailoring, alchemy, Chinese medicine, cooking and medicine refining.

Blacksmith and Tailor —— Real Businessmen in Fantasy Westward Journey

If you ask what profession is most suitable for being a businessman, it is blacksmith and tailor. They not only shoulder the supply of weapons and equipment in the fantasy westward journey, but also directly affect the market in the game. Because the manufacturing books and refined iron needed for construction cannot be obtained directly in the battle, they need to be completed in some specific tasks. Equipment is the most needed prop for players, so blacksmiths and tailors directly affect the price of the whole market. If the fantasy westward journey suddenly expands, the culprit must be the blacksmith and tailor. ...

Training skills

Because the shops and NPCs of Fantasy Westward Journey don't sell equipment above level 40. Architecture has become one of the main ways for players to get advanced equipment in the game. Building different equipment requires different raw materials and skills. Among them, making weapons requires knowing how to build skills, making armor and helmets requires knowing how to cut skills, and making boots, belts and ornaments requires knowing alchemy. In addition, the equipment may be accompanied by some special effects and special equipment effects.

The premise of construction is that players need to find building materials before construction. There are usually only two ways to get the raw materials needed for a building: the treasure-digging task. It is obtained by killing robbers and digging for treasures in treasure maps, while the grade of building materials obtained by ordinary digging for treasures is generally very low. If players want to get advanced building materials, they can only exchange Amnesty for super treasure map digging, and then they will have the opportunity to get advanced building materials. Another way to obtain advanced building materials is to run around. When the whole ring100,200,300, etc. , you have the opportunity to get building materials that are similar to your own level.

Building method

Weapons are made in the blacksmith's shop using a blacksmith's furnace, and necklaces, waist ornaments, helmets, clothes and boots are sewn in the clothing store using a sewing table. Every time you build, you need a certain amount of physical strength, and the equipment you build needs to be identified before you can wear it.

Equipment level: the level of equipment built depends on the level of manufacturing instruction and related skill level. Final equipment level = (lower of guide book level and skill level) +9 and then rounded.

Example 1: If the guidebook is level 30 and the skill level is level 35, then the equipment level is 30+9, and the integer is 30.

Example 2: If the guide book is 100 and the skill level is 9 1, then the equipment level is 9 1+9, and the integer = 100.

If the equipment above grade 90 is built, the equipment model will be randomly selected from the same equipment at grade 90, and the equipment grade is normal building grade. For example, if you build a sword with a level of 100, you may get a fish intestine with a level of 100, Eton, or Zhan Lu.

In addition, the level of the manufactured equipment does not absolutely represent the quality of the equipment. Equipment of the same level may have great differences in attributes, and the performance of some low-level equipment may be better than that of ordinary high-level equipment. The durability of equipment is generally 500, and some equipment with better quality may have higher durability. When the durability of the equipment is insufficient, it can be repaired in the blacksmith's shop or gang.