In order to standardize the grading system of Jeet Kune Do, this grading regulation is now issued, and the grading is carried out according to the new grades of Grade 6 and Grade 9 of the Ministry. I hope that the coaches and students of each library will strictly abide by it.
Grading time: four times a year, in the last week of February, May, August,165438+1October, and the specific date and time will be notified in advance as appropriate.
Exam subjects: full members of China Jeet Kune Do International League, students from various venues and associations.
Class time regulation: the number of class hours in each grading cycle is not less than 22 classes (at least 2 classes per week, and you can take leave twice). Levels 5, 4, 3 and 2 (green, blue, coffee and red) must obtain the previous level to take the exam (no one is allowed to skip one level). Test 1 grade (black) must have an examination cycle to refer to.
Examination method: Supervising and grading the coaches and other students in grade six, grade five and grade four (grading results, registration forms, personal photos and class schedules are sent back to the headquarters for review, and grade certificates and corresponding belts are sent back after passing the examination). 3. 2. The grade of 1 is recorded by Dojo, and sent back to our headquarters together with the registration form, personal photos and class hours, which will be graded by our headquarters. After passing, we will send back the grade certificate and corresponding belt. Scoring method: those who pass are divided into three grades according to their technical level: A, B and C, with C being passed, B being good and A being excellent.
Application: After passing 1 grade, you need to continue studying and take the grade test to reach the coach level (post). In addition to shooting the technical movements and physical confrontation required by this level, you should also provide proof of teaching ability (teaching video), relevant papers and curator comments. From the fourth paragraph (including the fourth paragraph), candidates are required to serve as head coaches or curators for more than 2 years and publish a certain number of related articles in well-known domestic martial arts and fitness magazines (websites) before they can declare.
Others: Students who have reached Grade 5 can report to the headquarters for approval according to the situation (personal technical level, actual combat and physical level, teaching level, etc.). ) and as a teaching assistant, responsible for technical demonstration, leading freshmen to practice or complete other teaching tasks required by the head coach. (Note: A disciple must be a teaching assistant). Grade I: Huang 1. Etiquette: set of posts; , Li, 2, warm-up and games: overall warm-up, touching shoulders, patting legs, patting reaction exercises 3, basic skills: leaning back, sideways 4, basic skills: the word clip sheep and horses (horse, horse), turning horses; Japanese word punch spread out his hands; Clap your hands; Hold hands; Lateral palm; Arm 5, combination technique: 80 punches of serial Japanese characters; 6, physical fitness: jump rope 60 times/minute; Push-ups (5 children, adults 10, women do not do); 20 sit-ups 7. Actual combat and self-defense: sheep-horse pliers; Arm-handle-fist fight; Grasp one hand from the front (liberation, reverse grip, direct attack); One-handed training. Routine: free piling (paving, driving, cushion, hanging hammer hand in hand); Idea 9, theory: a brief history of Jeet Kune Do development, midline principle level 2: green 1, etiquette: Dao belt method; Warm-up and competition: overall warm-up, touching shoulders, patting legs and clapping reaction exercises 3, basic skills: backward, sideways, taking a step back 4, basic skills: Shen Zheng pile; Advance and retreat hand in hand; Index; Pillow hand; Handle; Shovel palm; Forehand 5, combined technique: (hand-sealing attack) clapping and punching, hand in hand (front and back hands), serial hand in hand punching; 65,438+020 straight punches (80 punches) and 50 straight punches (30 punches). 6. Physical fitness: jump rope 80 times per minute; Push-ups (8 children, adults15); 25 sit-ups; Squat 10 7. Actual combat and self-defense: clap your hands and punch; Stand with both hands and punch; Practice punching cards hand in hand; One-handed training of looper; Hand opponent training, arm opponent to hammer; One-handed training with shovel palm; One hand, two hands, head-on, reverse grip and direct attack. Routine: free piling (spreading, beating, crouching, hanging hammer hand in hand, ploughing); Small idea 9, theory: the four principles of Wing Chun Boxing; Internal and external door principle; There are three levels of the principle of "upper, middle and lower doors": blue 1, etiquette: knife iron, Li, fist 2, warm-up and game: overall warm-up, touching shoulders, visual kicking, clapping and reaction exercise, dragging unicycle exercise 3, basic skills: backward, sideways, backward, forward, backward, 4, basic skills: Jeet Kune Do pile laying. Push back and forth; Left and right steps; Jab (moving jab target combined with footwork); Clap your hands with the back of your hand (anti-straight fist) 5. Combination technique: (hand seal attack) hand smothering; Hand in hand clapping; 6. Physical fitness: skipping rope 100 times/minute; Push-ups (children 10, adults 20); Lift five legs on your back; Squat 15 7, actual combat and self-defense: two hands and one hand; Use both hands; Add boxing-a hand with folded hands; Punching-spreading hands-hurdling-double clapping; 2 minutes of moving target training (the target holder moves freely-counterattack and shooting, the distance control of candidates-poking the target-defending or dodging the back hand) 8. Routine: simple five-door fight 9. Theory: Key points, advantages and key points of Jeet Kune Do: coffee 1. Etiquette: knife method, ceremony, boxing wrestling ceremony II. Warm-up and games: warm-up of moving targets (distance control, jab and simple counterattack), holding legs and falling; Fall on one leg; Join the leg fall; 4. Basic skills: 360-degree listening shooting (four targets); Step forward and backward; Surrounding step; Swing back and forth; Hands before and after the hammer; Low straight hammer in front and back hands; Front and rear hand high and low horizontal hook hammers; 5, combination technology: front and rear hand straight hammer combination boxing; Low forehand straightness+high forehand straightness; High front and back hand straightness+low front hand straightness; Low front and back hand straightness+high front and back hand straightness; High front and back hand straight+low front and back hand straight 6. Hand seal attack: slap+hand grip; Slap+hurdler; Clap your hands and walk+hold hands; Low walk+jump+high jump 7. Physical fitness: skipping rope 100 times/minute; Push-ups (children 10, adults 25); Lift 8 legs on your back; Squat 15 8, actual combat and self-defense: 1, two-handed confrontation; 2, conditional actual combat for 2 minutes (footwork, high and low straight punches, clapping defense); 3, brokeback hug 9, routine: simple five-door play 10, theory: 360-degree principle; Principle of combat circle; Five-step distance control principle: red 1, etiquette: Dao Dai tie method, Fan Zhen ceremony, fist-clenching ceremony 2, warm-up and game: 2 minutes moving target warm-up (high and low combined distance control, jab, simple defense, straight fist); 3, basic skills: backward, sideways, backward, forward roll, backward roll, long-distance fish jump forward roll 4, basic skills: 360 degrees listening to the target (8 directions); Push step; Oblique advance; "Half push step" (back and forth, back and forth, left and right, left and right); Hook the palms of the front and back hands; Hanging hammer; Front and rear hand oblique hook hammer; Straight leg support; Kick forward; Low interception kick; Low hook leg; Basic joint skills (4-character lock; Cross lock; Naked twisting; Triangular lock; Lock arm; Cross fixation) 5. Defense technology: U-shaped flash; Elbow shield (height, hand); Clap your hands (anti-low straight fist and leg method) 6. Combination attack: combination of front and back hand high and low horizontal hook hammer; Front and rear hand oblique hook hammer combination boxing; Forehand jab+hanging hammer; Forehand jab+forehand hook; Forehand jab+backhand cross fist+forehand oblique hook hammer; Forehand straight fist+forehand hook+backhand hook; Front kick+front and rear hook; Straight leg support +7 straight front and back punches. Defensive counterattack: right elbow shield anti-arc fist+backhand cross fist counterattack; Left elbow shield anti-arc fist+forehand hook counterattack; U-shaped flash boxing+straight boxing counterattack before and after; U-shaped flash arc boxing+front and rear hook counterattack; Clap your hands to prevent forward kick or side kick+hanging hammer counterattack 8. Physical fitness: skipping rope 120 times/minute; Push-ups (children 10, adults 30); Supine leg lifts (8 children, adults10); Squat (15 children, 20 adults) 9. Actual combat and self-defense: (Boxing is actual combat, using the learned techniques to attack and defend, without boxing and leg skills) 2 minutes a game, playing 3 games; Free fight for 3 minutes; Self-defense to break the opponent's neck 10, routine: five-door routine single practice 1, theory: Jeet Kune do principle level 6: black1,etiquette: knife method, fan boxing ceremony 2, warm-up and game: warm-up for 2 and a half minutes by moving the target (using the current Spiral hook; Punch before and after; Long-distance hook; Turn the whip hammer; Middle-high side kick; Mid-high hook kick; Middle and high post hook leg; Anti-hook kick; Shovel hammer; Elbow front, elbow back, elbow left and elbow right; Knee irrigation and top knee 5. Defensive technique: shoulder flash; After flashing; One-and-a-half-minute combination dodge (using all the learned footwork and dodge skills) 6. Combination technique: middle straight (imaginary)+forehand straight; Straight (virtual) in the middle+hanging hammer in the front hand; Front kick (virtual)+front hand straight; Front kick (virtual)+front hand hanging hammer; Front and back hand straight+hook kick+turn kick; Low hook leg+variable angle straight leg+forward kick; Front and back hand straight+hook hammer+whip hammer; Forehand low straight+high hanging hammer+back hand cross+front hand shovel hammer; Front and rear hand straight+angle-changing spiral hook 7. Hand seal attack: Kick off all hand seal attacks. 8. Interception or defensive counterattack: a round of free interception and defensive counterattack. 9. Physical fitness: skipping rope 140 times/minute; Sit-ups, left and right jab; Squat 10, actual combat and self-defense: full contact free fighting, 3 minutes in one game, 3 games in each game, each game 1 opponent. Dagger self-defense:11; Routine: five routines:12; Theory: Read any original work such as Jeet Kune Do, and write your own reading experience and feelings about practicing Jeet Kune Do:1; Only students who have reached the required class hours can take the exam, and the registration form must be filled in before the exam. 2. During the examination, students must wear the prescribed uniforms, belts and protective gear (tooth protection, hand protection belt, leg protection, etc.). ). 3. During the examination, each item must meet the specified technical standards, action requirements and quantity before stopping or doing subsequent actions.