KONAMI really rose in the late 1980s and early 1990s. At that time, KONAMI was invincible in the Japanese video game market with a lot of FC game software and the success of a lot of well-made arcade game. By 1992, KONAMI naturally took the top spot among Japanese third-party manufacturers. 1992 sega's VR racing car, 1993 NAMCO's ridge racing car, sega's VR warriors set off a frenzy of 3D games, and people began to expect 3D games to appear on the host platform. Although KONAMI has strong economic strength, its technical strength is congenitally insufficient. In this new revolution, KONAMI suffered a great impact. During the period from 1994 to 1995, the company suffered operating losses for the first time, with a total net loss per share of USD 4. Later, KONAMI began to redeploy its strategic plan, and the game gradually shifted from shooting to sports and action games. After entering 2000, KONAMI once again shines brilliantly. 1999, KONAMI shares were listed in London, and in September 2002, KONAMI shares officially landed in new york. Kolemei has become the only international listed company in the same industry in the world. In 2002, KONAMI's turnover exceeded 250 billion yen, becoming a well-deserved overlord of Japanese game software manufacturers.
After years of development, KONAMI has grown into a world-renowned international entertainment enterprise, mainly engaged in the manufacture and sales of home entertainment software products, online games and other electronic entertainment products. By the end of March 2002, there were 265,438+09 health clubs operated by it, ranking first in Japan in market share. The most important departments in KONAMI are KCET (Tokyo) and KCEJ (Japan). KCET and KCEO (Osaka) are the earliest branches of KONAMI. KCET's housekeeping work is fans' favorite "We" series, and other series, such as Memories of Heartbeat and Fantasy Water Margin, have high popularity. KCEJ is divided into east and west groups. The Western Group is a famous "Island Group", and the birth of MGS "metal gear" makes this group the hottest development force in the club. In addition, the East Group is also the cash cow of the club, and some animation adaptation games that make a lot of money, such as Game King, all come from this group. KONAMI also owns KCE Studio, KCE School, AM, CM, CS, CP, PS, SP, HE and other business headquarters, and its business scope includes large arcade, magazines, health clubs, sporting goods and pinball machines.
As a typical high-yield software manufacturer, KONAMI has produced countless well-known classics in his game development career for more than 20 years. But most players just like some of KONAMI's games, and not many really like KONAMI. This may be because KONAMI is really a software vendor with changeable styles. KONAMI's most common means is to conceive a wonderful game idea first, and then continue to launch sequels or derivative products according to this idea until all players hate this idea, and then develop other games. Therefore, players often love and hate KONAMI's same series of games. However, it is an inevitable law of commercial society to extract the last drop of commercial value of products! After all, the game classics brought by KONAMI are at least beyond the reach of other third-party manufacturers in quantity.