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Vr fitness running
World of Warcraft 9.0 will increase the handle control interface, but simply use the handle to control the play of Warcraft. The game experience is actually not very ideal. At least the handle control effect of 9.0 test suit will not be actively selected by normal players. After all, the handle is only a humanized choice for special players. So, what about the handle combined with VR? Nostalgic clothing has been used by players to experience the classic World of Warcraft with VR.

In the nostalgic costume of Warcraft, the player created the perfect VR game collocation, realized the control of keyboard and mouse, and used VR glasses, treadmill and handle control to experience the content of the nostalgic costume. And completed the whole leveling process with the warrior profession, including the copy content in the middle, and reached the full level by VR. The whole leveling process took more than two months.

What are the characteristics of version 60? No flying mounts! If the whole task is practiced to the full level, running the map will take up a lot of time. You can wear Warcraft nostalgia and take a VR treadmill to experience the game. The whole process needs to be completed through continuous running. From the opening of the service to the present, VR players have set a mileage plan of 650 kilometers, which is nearing completion, perfectly explaining that playing games will not affect their health, but can exercise.

The process of experiencing World of Warcraft with VR is "real", VR hardware is not difficult, and a large number of plug-ins are needed to optimize key control. For example, head motion tracking requires plug-ins to achieve the right-click effect, and skill combination also requires a large number of plug-ins, and these extra "third-party" plug-ins can easily lead to titles, which is also the key reason why Blizzard added handles to the 9.0 customer service terminal.

When the nostalgic clothing was introduced, a player had to use a third-party control plug-in to experience the game for physical reasons, but it was later permanently banned. Players' feedback was not handled in time, so they turned to the World of Warcraft community for help and got the support of many players. After learning about it, Blizzard's World of Warcraft community manager worked overtime late at night to get to know the players, and said that he would propose an effective solution to this problem to the World of Warcraft team. So 9.0 adds a handle control interface.

Therefore, using VR to realize the operation of World of Warcraft needs to involve a large number of auxiliary plug-ins. For ordinary players, the probability of receiving the title result of "using third-party script plug-ins" is greater. However, this VR player broadcast live all the time, giving him enough evidence to avoid being named. In more than nine months of nostalgia, I experienced most of the classic content with VR and ran to complete the task training. This perseverance is very human.

In short, in terms of adding handle controls to the 9.0 client, the future World of Warcraft can simply realize VR experience games, at least without the assistance of complex plug-ins. I have to say, if you can insist on using VR treadmill to experience the walking content of nostalgic clothes, your perseverance is admirable, and soldiers' professional use of handles to switch postures is also superb. It depends on the actual results of challenging the team with VR, which is more difficult and less flexible than the conventional keyboard operation.

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