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Van Helsing's Wonderful Journey —— Hero Mode Customs Clearance Experience
Fan Haixin's surprise trip is an ARPG game, which has a very large capacity. As for the content of the game, it still depends on the preferences of the players. Many players said that the content of the game was a bit urgent after the trial, and the actual content needed to be experienced by the players themselves.

The clearance experience of hero mode players

I thought robots were just a chapter, boss.

As a result, it was found that it was the last boss and there was a bug. You can't go back to the city after killing, and the story of customs clearance has not passed.

The pure physical sword you are playing is quite difficult to mix before the level of 16. You can add a vampire sword or lightning sword that you slam yourself, and wash it off three times in a row.

Especially when the level of 13 is used to drill ground worms, the boss underworld does not need to be killed, but it can also be killed. Four pillars stand in the middle and wait for an aoe, let boss kill thug A, and then click on the pillar in the middle to knock for a round.

When the third company level comes up, it's like cutting vegetables at garbage time.

Add more points, and your physical fitness will be complete.

Skill strike smooth combo dodge expert fitness and firearms full resistance. Five pounds at most.

Smooth combo only needs to add two runes of 4 attack 1 destroy, and the rest is up to you.

If equipped, armor has priority over double resistance+crit probability of an attack attribute. Attribute damage physical fitness and critical strike damage attack speed.

Weapon sword second damage+%weapon damage attribute damage crit chance crit damage attack speed

Sub-weapon gun does not need to look at weapon damage, only at additional attributes, crit probability, crit damage and attack speed.

All three kinds of resistance are very important, and 600-650 is more suitable. Go all out, you can basically ignore all the injuries and stand up.

I changed the output attribute a little, and I felt a little less about Bioresistance 500. If I can't pile it up, I will give priority to biological resistance, and the other two will also get bonuses.

Skills bring the final resistance and mysterious shield. The mysterious shield is very useful. Add 1-2 to see the blue attribute of your equipment. If you feel blue again, you can't continue to put your skills.

And a vampire with a halo. If you don't use anger, it will be full of anger and crit damage (leaving the point where the smooth combo is destroyed). It depends on your crit chance. You can point aura above 25, and anger skill below 20 is better.

In the early stage of Carter, the musket was fully agile, set to remote and auxiliary (attacking your target), occasionally running around or aoe was too harmful, press "X" to switch to soul form.

When you reach level 20, you will be lucky. You will use your soul form to point several defense and damage auras to 5, and you will equip all +mf.

To achieve the goal of sweeper and drinker, elemental scientists must point out. If you use critical aura, you don't need to order Berserker Carter. In the later stage, it is a ghost form.

Finally, spit it out. In hero mode, resistance is really important.