In the field of leisure, Tiaole is a rising star in Ran Ran. He has no fierce gunfire, only obstacles waiting to be crossed. Today, let's take stock of the existing dance music patterns and start from the overall situation to become the "god" of dance music.
Micheng
Lost city is the most basic way to play dance music. In Lost City, it is not difficult to reach a high level, even to reach the peak score in 75 seconds-you just need to practice again and again. The lost city is a good map to train players to dance basic skills. With the foundation laid by the repeated practice of Lost City, players can focus on overcoming the characteristics of different maps in the challenges of other maps.
Although the lost city is simple and suitable for practice, there is no shortage of "shortcuts". The fourth level is left wall, right block, etc. Repeated practice is to be faster and stronger. In order to achieve this goal, it is also essential to keep exploring and discussing the tips of each map with friends.
castles in the air
The city of the sky has made a great leap on the basis of the lost city. Whether it's the route around the castle in the air or a specific institution with alternating fire and water, only players who are fully familiar with the basic skills of jumping in the Lost City can successfully explore more complicated and difficult routes and large institutions.
It is worth mentioning that many deadly organs in Sky City can't actually kill the player directly-as long as the player's talent is "blood cow". Don't underestimate this chance of eternal life. It not only reduces the time for players with poor skills to try, but also gives players confidence to try and eliminates the fear of hands and feet.
The biggest shortcut to the city of the sky is shown below.
City in the sky (adversity)
The city of the sky (adversity) is not much similar to the city of the sky except for its similar background. The biggest similarity is the area where the wooden steps are located. However, in the city of the sky (adversity), there are shortcuts in this regard. It seems thrilling to jump over the gap between the wall and the cliff from the gap on the left, but it is not difficult!
In adversity, the "roller" mechanism is used on a large scale, and the route is a narrower "straight" aisle. If the players are so timid and can't overcome the psychological obstacles and walk accurately, they can't play their normal level. This is a map to test players' skills and adaptability.
Dabaodian
The background of the Hall of Fame is very distinctive. Although it does not jump out of the category of jumping music in topography, route and organ setting, it is separate from the first three maps and has its own style.
In fact, the difficulty of the Great Hall is not very great. It is more like a brand-new challenge, allowing players to test their abilities at a new starting point. Dancing music is a way to challenge and surpass yourself. From this perspective, the Hall of Fame is a very valuable new obstacle.
Concluding remarks
It's been a long time since the last dance picture "Auditorium" went online. Facts have proved that CFer's footsteps are unstoppable! Let's constantly surpass ourselves and wait for the next map to appear.