Both need to be obtained through tasks. If the black girlfriend gets Dennis in the task, she will get a bad pimp costume. Millie won the casino girlfriend task, driving a pink Karen car in front of her house and putting a slave costume in the closet, and completed the task.
Second, Helena.
This girl is in a small town called First City North. She often likes to practice marksmanship on the balcony of the armory, and she can hear it from a distance. Players can find him through this. After finishing the task, Bundhit Toto and Saddler will appear in front of her house, and the old CJ will get a peasant dress.
Third, Michelle.
This girl is a car mechanic. She can meet him at the driving school in the second city SF. If she knows each other and has a good impression on each other, he can repair the car for free.
Fourth, Katie
This is a nurse. If you go to her, you can see that she is practicing Tai Ji Chuan on a hillside unrelated to SF Cobra. After completing the task, she will get a white Romero, and she will come out directly from here without going to the hospital after being injured or killed, and get a uniform for medical workers.
Verb (short for verb) Barbara
This is a policewoman. There is a small town west of CJ's old airport. When she goes to the parking lot, she will find that she is chatting with others. After completing the task, she will get a police uniform and will not lose props after being arrested in the game.
Extended data:
The task and plot of Grand Theft Auto: San Andreas are richer and more mature than the previous work Grand Theft Auto: Sin City.
The game contains many tasks about the protagonist, as well as optional side tasks, which increases the playability and freedom of the game. The protagonist has to complete many tasks, and some details before the task don't seem important, such as whether to buy some weapons in the weapons store before starting some tasks and make full preparations. However, the decision of these details may determine the success or failure of the task.
Although the decision made by the protagonist is not important to the game, it may also affect the outcome of the task. In fact, it can be said that the player's control and the protagonist itself make the protagonist successful.
The protagonist's hard work in each of the three major cities may affect his reputation or mission results. The protagonist needs to go to the task point to trigger the task, and there is only one way to complete the task.
The main task of the game takes about one hundred hours to complete. Side quests, the elements of free play, players can develop in the direction they like, and there is no connection between side quests.
The main task begins with driving Carl's bike, ends with killing Tenpenny, a corrupt policeman, and turns with the development of the plot. The game has a fixed difficulty and mode, which cannot be selected and changed.