Obsessed with the poor schoolwork of games, and even ruined life because of games, but everyone didn't calm down and think about it. Is e-sports really harmful to everyone? I think the most important thing for the younger generation is the sense of responsibility, so I also thought about the integration of e-sports and China's national conditions.
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First of all, how hot is e-sports? Which ones are also e-sports? Do all games count? The answer is definitely no. Baidu search defines e-sports as the use of electronic products as sports equipment, and the IQ between people is against fitness. Achieve the purpose of competition in the special natural environment of electronic products.
In 2003, e-sports also became the 99th new sport announced by China. Can you say that e-sports is a new sport evolved with the information age of intelligent technology? Even if there are objections, e-sports is still recognized by the state, but it lacks news media reports and domain standards. Everyone has to admit that e-sports has developed for 20 years from the beginning to now.
In fact, when it comes to competitions and electronic equipment, people will always think of the country's high-tech working ability, which is just a side reflection of the country's comprehensive national strength. It not only tests whether a country has the working ability to make games that can be used for e-sports, but also tests whether a country has the working ability to show its natural environment for players to train. So, how hot is e-sports?
In China, 20 16 released the first e-sports major, and then hundreds of colleges and universities also released countless related technical majors. In daily life, everyone will notice that some restaurants or some KTV have theme activities to attract consumers, and even some shops will hold e-sports competitions to promote and plan products. Take LOL, the hottest game at present. In recent years, more and more companies are optimistic about this emerging new force. Suning.cn and JD.COM Mall, two major e-commerce giants, have invested huge sums of money to build a professional alliance team, and even the brand spokespersons of Intel i7 advertisements have found a well-known domestic e-sports player clearlove7. Wang Sicong, executive director of Evergrande Group, has also taken back a China mobile communication team called IG Professional Team, and speculated that three industries will be popular in the future: tourism, new media industry and e-sports industry chain.
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Secondly, talk about the good aspects of e-sports. First, from the national level, other countries that have brought glory to the country have also demonstrated their comprehensive national strength. The final of 20 17 LOL was held in the Bird's Nest in Beijing, the capital of Beijing. The admission fee of several hundred yuan was tens of thousands. The strongest new e-sports event in China is dota, the champion of SKY from 2005 to 2062. And they all won the championship easily. Even sky was elected as one of the top ten outstanding figures in China sports in 2006. In the era of electronic devices teased by foreigners, sky undoubtedly gave these foreigners a loud slap in the face.
In addition, the honorary title won glory for the country, and the patriotic feelings revealed by the electric campaign table are self-evident. Dota's top ten international rankings are basically from China. On Nanjing Atrocities Memorial Day, the players of this game changed their similar names one after another: We are all from China, and the Japanese dog apologized. Perhaps the method is not appropriate, but there is no doubt that what I feel is the patriotic spirit of this e-sports game player.
The clearlove7 mentioned above claims to be the best in the world, but it has never hosted a world series. Different from the traditional sports culture, LOL World Championships can invite foreign players. South Korea's strongest SKT professional team offered hundreds of millions of sky-high contracts to invite clearlove7, but he refused because I thought it was a national championship.
From the perspective of social development, the most obvious benefit of e-sports to social development is economic benefits. The glory of the king, a mobile game of Tencent, earned 3 billion yuan for Tencent officials last month, and Tencent CEO also called it the richest man in China on 20 18. It is not difficult to imagine why so many large enterprises and groups want to join e-sports as a new economy. In addition, the derived industrial chain has also solved the employment pressure of many young people in China, such as live broadcast rooms, such as players. Play the game well, you can play your career and do live broadcast. The situation of social aging is more severe, but the number of unemployed people can remain unchanged. A very large part of this is the contribution made by e-sports.
For our generation, e-sports is youth, a complex, dota or LOL, waiting for our generation are young, and in the 20 17LOL global finals, I still sang hoarse in front of the display screen: There is an ambush over there. There are winners and losers, or shortcomings, that is, our generation of game lovers are young, and everyone around the world is working hard to win a better China championship. Isn't this just the style of e-sports?
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Then, let's talk about the harm of e-sports to the future. E-sports has applied for the successful hosting of the 2022 Asian Games, and the recognition of the Summer Olympic Games will not last long. David Lim, chairman of ieSF who submitted the application report, also said that it was not built in one day.
Moreover, it must be mentioned that there are no fewer star fans in an industrial chain, live studio industry and live studio industry than domestic first-and second-tier stars. Even the network anchor has been invited to participate in entertainment programs of famous big-name stars in recent years. We can say that the live studio industry or e-sports industry will become popular in recent years, and the final development trend will be feared by everyone, but we should not be afraid, just look at it with proper eyes.
Tencent the glory of the king's games have caused many problems. The People's Daily lectured that this game distorts historical time and has a negative impact on children's cognitive ability. But what I think is that hurting children's cognitive ability is not something that the Ministry of Education should consider. Is China's nine-year basic education really not as good as a game that just came out two years ago? Isn't this what everyone should think about, instead of blindly accusing and wearing color-changing glasses to treat electronic device games?
Tencent the glory of the king's games have caused many problems. The People's Daily lectured that this game distorts historical time and has a negative impact on children's cognitive ability. But what I think is that hurting children's cognitive ability is not something that the Ministry of Education should consider. Is China's nine-year basic education really not as good as a game that just came out two years ago? Isn't this what everyone should think about, instead of blindly accusing and wearing color-changing glasses to treat electronic device games?
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Finally, I hope I can complain about e-sports.
This is an opportunity for everyone and the company. Everyone should treat it rationally. Undoubtedly, e-sports will indeed bring some bad harm. After all, it is a new camp, and everyone should guide and improve it correctly. In any case, we should not blindly deny it. Even if it does, it will go from Internet cafes to the world stage and enter our daily life. I sincerely hope that everyone can treat e-sports correctly. Treat e-sports correctly and look forward to the future sincerely. I can write this sentence on my resume: I have mastered the basic historical time of the development trend of e-sports, and I am proficient in all popular games. That will do.