Keep is an app, which was launched on February 4, 20 15. Committed to providing one-stop sports solutions such as fitness teaching, running, cycling, making friends, fitness diet guidance and equipment purchase.
Keep has opened an offline sports space, Keepland, to sell KeepKit series of intelligent hardware products. The App Store named "20 15 featured applications".
Wang Ning, a post-90s entrepreneur, graduated from Beijing Information Science and Technology University. Gemini paranoia who pursues the ultimate product design and user experience. Sports enthusiasts are also very successful in losing weight. I hope to help more people fall in love with sports and scientific sports through "Keep" and improve people's sports lifestyle.
Keep's product advantages:
Keep builds a free playground: Keep released version 4.0 on May 10, which completely upgraded the UI and product functions, and put forward a brand-new product vision: Keep is not limited to the fitness field, but should build a future "free playground".
"On the free sports field, you can find your favorite sports form and participate in it quickly. You can also find like-minded friends to communicate freely, participate in activities together, play together and feel the joy of sports. " Keep 4.0 is equivalent to a brand-new upgraded product from "mobile fitness instructor" to "free playground".
Fitness, running, cycling, sports categories are more abundant, and personalized recommendations are more detailed: after two years of product iteration, Keep has become a sports platform covering fitness, running, shopping malls, diet guidance, cycling, step recording, live sports and other functions.
Keep integrates the existing sports modules, enhances the personalized recommendation of training, and highlights running and cycling as sports categories parallel to fitness. At the same time, the step counting function is added to cover more sports scenes and enrich the forms of community interaction.
Keep integrates big data and AI into sports, and uses AI algorithm and science and technology to improve the accuracy of users' sports experience and sports needs.