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Some people say that the biggest shortcoming of The Legend of Zelda: The Breath of the Wilderness is that the plot is too short. what do you think?
If Zelda's main story is too short, it is a more pertinent evaluation, because in the 30-40 minute express video, the story has probably been explained clearly.

But the plot is not just the main line, especially in the open world. Aren't you part of the conspiracy? You witnessed Isemura's efforts from beginning to end. Isn't this also a plot? When you browse countless snow-capped mountains, you are surprised to find that someone lives here, and the person who lives here is actually a ski champion. So who's the old man who taught you how to bowl?

The story of the open world cannot take the main line as the main line, but its rich branch lines are interspersed with players' choices. If there is any shortcoming, it may not be the game itself, but the player's lack of exploration. Of course, this matter should be viewed from a dialectical point of view. Some players naturally don't like this way, so the short main line is indeed a shortcoming, and it is also one of the few shortcomings in the wilderness, so this evaluation is still pertinent.

But if you ask me how to evaluate it, my answer is simple. Before I met the wilderness, I was obsessed with arguing with people about which game was the best in the world. After that, I always acknowledged what they said with a smile, because Zelda is the sky, and the shortcomings of the sky may be just beyond my power.

As one of switch's best-selling games, The Legend of Zelda: The Breath of the Wilderness sold almost as much as switch at the beginning of its release. This shows the importance of "The Legend of Zelda: The Breath of the Wilderness Turn to Pass".

Although this game is not considered as the best open world game in recent years, there are still some minor shortcomings in game design. For example, there are too few kinds of monsters, too few terrain elements and too few terrain buildings.

But in my opinion, the story is not the biggest shortcoming of The Legend of Zelda: The Breath of the Wilderness.

The picture shows the legend of Zelda: the breath of the wilderness.

Two years after the release of The Legend of Zelda: The Breath of the Wilderness, even Nintendo may not know what story it wants to tell.

When entering Zelda for the first time, players will receive a key task, which is also the key message to dominate the game: defeat the devil's pit of fire and rescue Princess Zelda.

"This painting was commissioned by the old king."

But in the next competition, except when he got the paraglider, the old king got rid of the link of saving his daughter and saving the endangered world. In addition, there is no NPC, and there is even no task for players to save the world. It is worth mentioning that even Princess Zelda who fought against Gagnion alone did not ask Link to save herself.

So Zelda's design and connection to the main task are out of line. But is this really Nintendo's negligence, or is it a loophole in the game design of Lao Ren?

Nintendo, as the overlord of the universe, obviously won't make such a simple mistake. Then there is only one clue to explain clearly: Nintendo did it on purpose.

The picture shows The Temple of the legend of zelda: Breath of the Wilderness.

When we re-examine Zelda from the perspective of God, we will find the coherence of plot design. For example, the task of collecting Link's memory and saving the world is parallel, and the opening of temples and watchtowers is parallel to the main task. To some extent, this makes it difficult for players to choose among various ways of playing. But at this time, Nintendo showed its superb game design technology. He added Link's blood and energy to the temple exploration, and the watchtower could open a new map.

The picture shows the legend of Zelda: the breath of the wilderness.

To some extent, this makes players more addicted to sideline play, and then ignores the main line. Nintendo's design is deliberately weakening the influence of the main plot on the game, thus increasing the game experience in the open world.

This is why some players think that the plot flow of Zelda is too short. Its essence is that Nintendo doesn't intend to let you indulge in the plot at all, but let you enter the open world and truly appreciate the charm of Zelda's open world.

What do you mean it's too short? It's almost like there's no plot.

The Legend of Zelda: The Breath of the Wilderness is probably the shortest series in history. There are cattle people on the internet who have laid the foundation from the starting point, then went directly to the castle to fight the final BOSS, and finally rescued the princess.

It proves that this game can be completed without too long main task and plot, and it also proves that it is feasible for the legend of zelda to create this brand-new gameplay. Although the story of The New Legend of Zelda: The Breath of the Wilderness is short, it will not offend the players at all. On the contrary, this new game has won great praise.

The story is short and players can play more freely.

The game is an open game, and the map can be explored freely, as long as you can explore the places you see on the map. And wherever you go, there may be many novel and interesting things, such as collecting resources, taking side tasks, playing various small games, solving puzzles in temples and so on. And it will take a long time to do these things, so you don't have to care about the main plot.

Players can also choose free things to do and enjoy this fresh mission experience.

I gave it a try, completely ignoring the main plot and indulging in exploring the world.

Nothing in the world is absolutely perfect. Admitting that the legend of zelda is a masterpiece does not mean that it has no shortcomings. The rating of game media is on the one hand, and more importantly, it depends on the evaluation of players.

As far as personal experience is concerned, the plot of The Legend of Zelda: The Breath of the Wilderness can't be simpler. Starting from the original terrace, you can see BOSS Gainong on the map in the distance, and you can choose to directly crusade against it and rescue the princess. There are also videos of foreign gods passing quickly in a few minutes, which can be said to completely ignore the plot.

The entry threshold is not low. In the early stage, I was familiar with the use of props and various fighting skills for a long time, and the rhythm was accelerated in the middle stage. I explored new maps, gradually challenged the four beasts, and truly realized the fun of the so-called open world. The later period is a bit boring, which makes the players a little tired.

For me, it's not bad to regret buying the legend of zelda. It's shocking to open the world with excellent scenery. 120 The unique temple can be decrypted. I am addicted to frying fish and picking fruits for cooking. But the work is finished, and I really have no patience with this game that takes time to learn, so I can only deduct time to play it bit by bit.

In the later stage of the game, you can try different teleports to prolong the fun of the game. In addition, we can find many shortcomings for it, such as few kinds of monsters, high repetition and so on.

Generally speaking, this game is not a fast food game, but it is also a good game, but you need to savor it carefully and find every egg on the map. If you want a fast game, don't think about it.

If I have time to argue with them, I might as well fry more fish, or make some rice waves to see if I can bow my head at dawn! What is the main line of this game? Is there a main line? Isn't the theme about Link's adventure?

Let's just say that the difference between a linear plot and an open-world game is like radish and peanuts.

Every red moon reminds me of a girl waiting for her rescue.

Everything is fine. It's too lonely to play.

This game is about loneliness. Once, a netizen said that he was in the world of Zelda, standing on a mountain peak. Do nothing, just watch quietly. I feel so beautiful and satisfied. [Cover your face]

People who like it like it very much, and people who don't like it don't like it. For example, I gave up the game of running a map in five minutes. Playing fitness rings, dancing and playing a few party games with my family are enough.