1. Football+shoes, with considerable damage and moving speed, meet the damage when clearing mobsters and provide flexibility for sliding BOSS. After advanced to the quantum ball, it has the properties of splitting and rebounding, which is very advantageous whether it is to clear the monster or play BOSS.
2. Bit+propeller, when the bit is not exclusively passive (and not fully filled), the bit has high AOE damage. Before the first BOSS, when the drill bit reaches 3 stars, add football, and basically stand and output. After the advanced sentinel arrow cooperates with the passive point, all bullets move faster and dare to possess. Penetrating damage when clearing monsters, and automatically tracking when playing BOSS. Need BOSS.
3. Lightning and laser+energy block, compared with before advanced lightning and laser, lightning attack speed is slow, and the range is random, laser damage and attack speed are equal to none, but with advanced energy block, there will be a qualitative leap. After lightning advanced, random AOE damage, multi-point trigger, automatic tracking when playing BOSS. After advanced, the laser will rotate from the outside to the inside, which can not only clear the mobs swarming in the strange tide, but also cause objective damage to the elite mobs in coordination with the movement, and passively shorten all skill CDs.
4. Rocket+high explosive fuel, the rocket attack speed is slow and the damage is high. Combined with passive advanced, it can cause huge AOE damage to monsters. When the strange tide comes, if the basic damage is not enough, you can use advanced nuclear bombs with other skills to clear the road and avoid the damage caused by collision with monsters.
5. Weapons+passivity, I won't say much about this:
Suffering from inexperience, you can follow the boss after promotion.
S-class knife+damage reduction suit can carry out range knife light attack,
Taidao+injury reduction suit can suck blood,
Bat+Fitness Guide is a fan-shaped repelling attack, which can resist bullets (part of BOSS).
Shotgun+attack power is gatling, and the attack speed is fast.
Revolver+attack power (double revolver)
If you choose bonus points according to the above skills, you will find that the passive skills will be empty. At this time, you can choose to complete the passive according to the situation:
Magnets, in the case of insufficient basic damage (crazy output is needed when the strange tide comes), choose magnets, magnets can not only attract experience balls, but also chicken legs and gold coins. Ensure that it can be upgraded quickly. Prolonged survival time.
Bullets, increase the attack power. In this case, playing BOSS requires you to walk coquettishly.
When the basic injury is enough, the body posture is not good enough. It is suggested to choose injury-reducing clothes, fitness guides and functional drinks to deal with the collision and attack of BOSS.
If the damage is enough and the posture is coquettish enough, choose oil bonds. Anyway, it's gambling, betting that you earn more and earn less.
Skills 1. Choose the priority of skills when upgrading:
Active passive
Select the scheme that needs to be actively upgraded.
Select the desired passive active upgrade.
Choose the required passive sentences and complete the passive sentences.
Choose the initiative that you don't need temporarily, and choose the passive that you need. If you don't refresh (talent skill level 5 can be counted).
Tip 2. The main pass is divided into three stages, * * * 15 minutes, 5 minutes in each stage, and one BOSS every 5 minutes. The boss will prompt at 4 minutes 55 seconds, 9 minutes 55 seconds, 14 minutes 55 seconds. Every stage has a strange wave. After killing BOSS, you will drop gold coins+magnets+chicken legs. Pay attention to the distance between you and the monster, and get stuck for a while.
Tip 3. If you don't want to keep running for experience, before the first stage of BOSS appears (mobs are basically spikes), try to find magnets and chicken legs while picking up experience during this time. Don't pick it up. When the BOSS's prompt appears, pick them up immediately. The magnet you picked up attracted the experience beans of the whole picture. After upgrading skills, quickly move to the vicinity of the chicken leg, and the BOSS station will circle a fixed range to allow the chicken leg to extend BOSS.
Tip 4. Map shapes are divided into: block diagram, bar diagram and borderless diagram. The block diagram and histogram suggest choosing passive magnets and looking for magnets on maps without boundaries. (provided with Tip 3).
Tip 5. The challenge is whether to choose passive "oil bonds". There are no gold coins in the whole process, and the choice is in vain. Guardian and exoskeleton armor can only stop low-damage bullets. Late maps are not recommended. This vacancy is not as good as hourly output skills.
PS: If the first stage does not reach the level above 15, the second stage will be difficult to start and develop. So try to choose the active skills you need in the first stage, or you will waste 15 minutes.