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How long does it usually take to learn Maya from entry to mastery?
Is Maya's modeling self-study reliable? In fact, it is our own reliability. Is Maya's modeling self-study reliable? I think this question should vary from person to person. Can't be completely reliable, but it can't be completely unreliable! First of all, let's say, "Can you learn Maya by yourself?" My answer is yes. But first of all, we should consider and analyze according to our own situation, and whether we have the following qualities.

1. self-control

Self-control is the ability to control yourself. When studying, you should think about studying hard, don't be disturbed by other things, study in a planned and purposeful way, and don't be distracted. Everyone thinks about whether they can do it or not. According to my observation and teaching experience, it should be that 98% of students find it difficult to have strong self-control. Generally insist on 1 day for 2 days.

I would like to share a case with you here, which I experienced recently when I was reading a book. I believe some students should have the habit of exercising more or less, or if you walk on the streets of the city, you will often see some people handing out leaflets and then ask you to exercise. You feel weak, or your girlfriend says you are too thin and need more exercise, then you go to the gym with your heart and get an annual membership card.

The coach tells you what to do and how to exercise after you finish the physical fitness test form. At first, I was very confident, silently thinking that I must persist and prove myself. At first, I will exercise at a fixed time. 1 month, 2 months, and then didn't go because of overtime or other factors. Later, when the card was about to expire, I found out that I had never been there several times. According to the survey, most people who go to the gym have annual cards, but few of them can stick to the end. There is only a probability of two thousandths, that is, 1000 people, and at most only two people persist.

This is actually the reason for self-control. Many people often find it difficult to control themselves without supervision, so if you want to learn MAYA software, think about whether your self-control is ok.

2. Self-study should face the ability to solve problems.

Let's pay attention to maya software. If you teach yourself, I'm sure you will use Chinese at first. Because at the beginning of normal, everyone likes to choose their own comfortable mode to study, and because they have no experience, but this is wrong. Because all the English versions are used in the project, using Chinese at first will only deviate from the track of learning, and it will be particularly awkward to use Chinese after waking up, which will bring inconvenience to learning.

Maya software is a relatively advanced 3D software. According to my experience, generally speaking, you need a master to take you into the profession, which means that as the saying goes, a master leads you into the door, and practice depends on individuals. Since you choose to study by yourself, you have to face all kinds of problems in learning software. It's hard for you to solve them by yourself.

3. Sufficient patience and anti-strike ability.

Many students are full of confidence at the beginning of self-study, but they will give up after studying for a few months. This situation is too common.

4. Have enough confidence in yourself.

I think this is the most important thing. Many students will be at a loss when they study by themselves because no one can solve the problem. There are many people. In the final analysis, it is because the ability to bear setbacks is too weak, so I lose confidence in learning. So when you want to engage in this industry, you must think clearly whether you really like it or not, and then do it.

I will be more motivated, stick to it and step by step towards the horn of victory!

Two? Learning is not only a way to learn by yourself, but also to cooperate with others while learning by yourself, so there is no problem. If your friends have the above four points, I believe you can teach yourself, but the only disadvantage of self-study is that it will waste a lot of time, because self-study needs to find videos, tutorials and so on. If you don't understand anything in the process of watching the video, you need to spend most of your time looking for the answer to the question, and sometimes you can't find it, so this is also very annoying. However, these problems are not problems for me. I have a way to help you solve these problems. You can go to my master's class. Every night, he will give a free lesson on Maya and 3dmax real-life game modeling based on these two softwares. It's easy to understand. If you don't understand, you can ask and interact. This is the advantage of living and learning. If you want to listen to or want tutorial materials, you can enter his Maya game modeling course material skirt. The first number is: 296, the middle number is: 676, and the last number is: 289. Only by combining the above three sets of figures can we get the answer. Learning is a hard thing, and it is also a thing that needs to learn from the advantages of others. Use it for me, don't stay in your own world behind closed doors. You can't learn anything Efforts are not terrible. There is no effort in this world.

Three core technical elements of Maya modeling learning The main skills needed to learn Maya modeling are the concept of point, line and surface, the concept of 3D and the application of modeling tools. The following are some suggestions for beginners who want to teach themselves based on these three points.

(a) the concept of point, line and surface.

Briefly describe most models, which can be said to be the finished products of geometric figures with increasing or decreasing points, lines and surfaces. Therefore, before modeling, it is very important to know what kind of planes and lines the model is composed of, and how to change geometric points, lines and surfaces to model (moving, deforming and scaling points, lines or planes have different effects). It is suggested to watch more modeling movies to see how professional modeling masters make models from a geometric figure by using the changes of points, lines and planes.

(2) The concept of 2)3D.

The difficulty of 3D modeling is that the model must be reasonable from all angles. For beginners, it may be impossible to understand the model only through a plan. It is suggested to look at the photos from different angles (of course, it is better to observe the entity) to understand the scale and object details. Human body, animals and faces have many curved surfaces and radians, so they are more complicated, but in fact they can be completed with only a few basic tools. It is still important to have the 3D concept of objects. If you want to be more accurate, please refer to art anatomy books.

(3) Application of modeling tools.

For basic modeling, I think multi-cutting, inserting circular edges, extruding, chamfering, rotating and bending are highly used tools. Of course, it is not enough to use these tools only, but it is suggested that self-learners start using these tools first, encounter incomplete parts in the modeling process, and then query the applicable tools online, so that the concept is clearer. In addition, you can use each tool's unique icon to understand the function, or use a simple polygon to test its function. Otherwise, enter the main menu, find the tool name or tool icon on the double-point rack, and enter the tool setting bar. The tool name will be displayed on the top left, and you can query the function online.