Current location - Health Preservation Learning Network - Fitness coach - Find out the specific analysis of all occupations in DN (Dragon Valley)
Find out the specific analysis of all occupations in DN (Dragon Valley)
Dragon Valley has been over for almost three years. It may be inaccurate to introduce you from my point of view. But I hope this helps you,

Priest: one turn: priest and sage, priest turns into Thor or saint. Both of them play the role of wet nurses in the team and play an important role. Like drawing a 60-level nest and a dragon, they all need milk, while Raytheon is relatively violent and there are many people playing. If PK is used, Thor has an advantage over Saints. Sages can be transformed into paladins and crusaders. Paladins are pure t, and piling up blood defense is enough. Paladins advise you not to play. This profession is only useful when the new dragon comes out and the land reclamation is over. After the land reclamation, people were treated as dogs and the team was not organized. Crusaders are different. Crusader half a T, the output is very violent (of course, you are equipped, personally think this is a local tyrant occupation.

Warrior: Round 1: The God of War and the Blade Master. The God of War can become Berserker and the Destroyer. Personally, there is little difference, which can be collectively called positional warfare. The main reason is to increase teammate BUUF. Status is very important. Fighting like a dragon is a must-have player. If you use the ladder, the god of war is still very powerful. If you can connect, you can connect people to death. The blade master can become the sword emperor and the moon master, not to mention the moon master. Treatment, like dogs, has been weakened. No one is playing now, and no one wants to form a team: Jian Di's PK is very powerful, so drawing requires his heavy hammer and highland skills.

Archers: One turn: Archers and Rangers. Archers are divided into magic feathers and sniper feathers, and height is the output. Especially now, the magic feathers of Kaguang are quite violent, which seems to be the first output profession (of course, the premise is equipment); Ranger is a PK profession, whether it is Windrunner or a movie dancer, it is very suitable for PK.

Master: When I switch elements and magic guides, the elements are divided into ice spirit and fire dance, both of which are export-oriented occupations. If you use the magic guide, many people say that he is an auxiliary profession, as long as he stacks ice, but the status of ice is still very high. Personally, I like to team up with the ice, and I can brush it super fast, so let the guild's fire dance turn into the ice spirit: if I use the magic guide, it can be divided into the Lord of Time and Space and the Queen of Darkness, both of which are auxiliary occupations.

Lori is also a scholar. In one turn, engineers and alchemists, engineers can become heavy gunners and mechanical masters. There is little difference between the two, and it is easier for mechanical masters to operate. An alchemist can also be transformed into an alchemist and a pharmacist. Pharmacists are wet nurses, but they are not as big as priests' breasts, so they are neglected occupations, and few people play them, but their skills and effects are still very loving. They are alchemists, and their output is quite powerful, but it is difficult to accumulate. If they want to pile up property and attack, they will eventually pile up.

Dancers, one round of screaming, two rounds of soul eaters and dark wizards. Because it's a new profession, there are only two two jobs. This profession PK is very powerful.

That's all. It is enough for you to get one or two thousand yuan. If you play an auxiliary occupation, you should be able to rank in the upper-middle position and play an export occupation. It is hard to say that it is fatal to pile it up, not to mention that one or two thousand is only the last board.